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Showing posts with label dante cullari. Show all posts
Showing posts with label dante cullari. Show all posts

The Loss Of Competition in Tech

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The key to success is knowing something nobody else knows. It seems to me that too many of the people in the web or tech fields are strictly focused on what everybody else does know, and they don't take this information and use it to create the next big evolution, but instead, they try to create something that fits into what everybody else is already talking about, or are focused on at the moment, in order to fit into a perceived market trend.
There also always seems to be much speculation about what the next big trend will will be, but usually we end up being very wrong. For example, many people are betting on the tablet PC to be the next BIG innovation, however, I will suggest something later in this post that could make the tablet PC obsolete, and even if it isn't realized now, the chances are that someone will realize it eventually, and it will then take the place of the tab. I will give you a very recent example of why this issue occurs.

Currently, and widely because of this years CES Convention, the web is buzzing about tablet PC's and iSlate speculation, and eReaders. It seems to me that in both categories, there are many competitors with extremely similar products. At least all of the big brands out there seem to be following a trend. There aren't very many different solutions in terms of features and technologies.

How could they all have come out with similar products at the same time? The future of eReaders and portable PCs is so uncertain.. How could they all have come up with the same answers to the same questions, and especially when there are many different directions left unexplored by any of them?

It seems to me something fishy is going on, like they're all talking to one another.. However, the fishy big companies aren't the only causes of the problem. There just doesn't seem to be any push from new companies to completely out-do their bigger competitors and introduce an innovation that makes their competitor's products obsolete. Maybe it's lack of resources, but I know if I'm a venture capitalist, I'm going to invest in innovation*.

The one hardware example of a new company at least slightly distinguishing themselves from their competitors has to be Plastic Logic with their Que proReader (shown at top) that is designed specifically for business solutions. But as luck would have it, eReaders may be in danger of becoming obsolete all together due to evolving portable PCs that can do almost infinitely more.

I think the winner of this debate for the hardware would be Light Blue Optic's Light Touch 10 inch touchscreen projector; but even this has many problems, or holes, in functionality that could prevent this particular model from going to the next level. Imagine if this product was also a mini PC, but the screen expanded to Microsoft Surface proportions. It could potentially make the Surface obsolete, and in the process maybe the tablet PC as well, due to no limitations on screen size, with much less hardware, therefor less price, and the same capabilities. Why hasn't Light Blue Optics figured this out?

It's the same story with websites and apps. There's about 182,000 (not accurate) music websites out there, all with extremely similar models, and if not, with similar problems. For independent artists, they either charge you too much upfront without you being guaranteed results, or they're free but offer you no way to actually promote your music other than spamming people, or you need to use more than one site because one provides a tool that you need that the other doesn't have, and vice versa. There's many similar problems from a fan's perspective as well. Why can't someone come up with a website that solves ALL of these problems for everybody!?! (Beat-Play)

It seems that even with all of the amazing possibilities that the web is capable of providing, with a market place driven by poor competition, still, nothing is easy.

You might say "But Dante, it's not so easy to innovate in a field these days. Where do you even start?" And I'd say to you "But it really is! And you start with your competitor's products." An innovation doesn't have to be some huge evolutionary leap, like morse code right to Telephone, it just has to solve a problem that is currently put up with by society. Be the person to solve that problem, and your company should be off to a great start.

Try using your competitor's products. Put yourself in the shoes of the consumer. If you don't know what industry to start with, chances are you're a consumer of something..what problems do you face with products? I once saw a great TED Talk by Charles Leadbeater, about the occurrence of innovation. He talked about how the invention of the mountain bike didn't come from the R&D labs of major companies, but they came from the consumers. Avid bikers became fed up with the restrictions placed on them by the big companies, and they began modifying, and eventually selling their modified bikes. The mountain bike industry today accounts for 65% of all bike sales in America

By looking at all of the slate computers, and finding the fundamental problems, creating an alternative to these problems becomes a lot easier, instead of creating something that poses the same problems. It seems that many times the major company's definition of "compete" is to create a product with almost identical features as the other company's products, so when you're in the store staring at both of them on the shelf, you're so confused that hopefully you'll end up picking their product. This is either lunacy, stupidity, or treachery towards the consumers. I have a feeling there's a little bit of all three floating around in this marketplace somewhere.

People only pay attention to the products of existing companies when it comes to hardware. The web is the only medium where mass mainstream media advertising can have absolutely no effect on the success of a website. In other words, a website can completely explode, seemingly overnight, with no TV commercials or billboards up initially whatsoever.

For almost every other major industry, advertising could make or break you, which is why new competitors don't arise very often. But, it turns out that the internet and social-ecommerce could very well offer a solution to this problem as well, especially with the massive networks of people being created by the Web 2.0 revolution. However, how the internet can make advertising obsolete is a subject for another blog.

For now, if you're a consumer who wishes they weren't constrained by company or brand restrictions, then now is the time to do something about it, and come up with the solutions to those problems. You might as well, the big companies aren't going to solve them. The key to success is knowing something nobody else knows...or admits..

Written by: Dante Cullari, Founder & President Beat-Play, LLC

*However it is worth noting that most venture capitalists are probably in their 50's-70's and they've seen so much innovation in their lifetimes, that to them, they kind of have the outlook that enough is enough. They may even resent the fact that the world will continue to advance without them. At least this is my theory. I also happen to think the world would be a much better place if run by intelligent people in their 20's. I should also note that I'm 21 :).

The Problem with Song Recommendation Engines, and How they could be Better

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I thought I'd talk a little bit today about song recommendation engines, as far as where we are currently with the technology online, and how it can get any better.

First of all, we've all heard about Pandora's Music Genome Project. They actually have a very dedicated staff that goes through each song for about 10-15 minutes and reports on a list of many different musical variables. The results get fed into the algorithm and BAM, there's your playlist.

Last.fm does something very similar, but they use different variables, and many sites, like thesixtyone.com, use a "similar" function that introduces you to music with similar variables.

So how do you tell which one works the best? You'd almost have to go through and look at the variables they use to tie music together. It would be almost impossible to tell if the site could have played you a better song than the one it did. Streaming music seems to be the way to go, but right now I believe the biggest factor in people's choices between these different websites may be the design appeal and ease of use. That, and the lack of anything better.

There are several problems I see with this picture. Number one is that it never seems like a good idea to use a tool that has no clear distinction between it's competitors. There's gotta be one that's better, but in this case it's too hard to tell, or would take too much effort. This most likely has a lot to do with the fact that these concepts are no new, and no one has really settled on one ultimate solution, yet people do have their favorites of the moment.

That brings me to the second problem with this picture, which is a fundamental one. The current song recommendation engines all use the song's variables to tie the songs together, and then tie you to the songs by entering a song or artist you like. This a pretty cool, but your control over your music ends after you enter your favorite artist or song.

Music is such a social thing. It seems to me that our playlists shouldn't be controlled by similarities between songs, but similarities between people.

There needs to be a system where I can follow people that I share a taste in music with(my friends, favorite band members, ect). Then anything in those people's playlists will get sent to my radio player, at random, or at my control. This not only ensures that you'll hear only the best music, but also it will automatically update you when new songs are out, and it doesn't bind you to one genre, or one sound.

If you're like me you could listen to 4 or 5 different genres, back to back. This system would also allow for filters on things like genres, moods, tags, ect, and could create a much more custom listening experience.

Also for new bands, this would almost take the place of promotion, because it is basically automated word of mouth and is the epitome of viral. With this model, who knows, you could be the one to discover a band for your whole generation.

I don't know about you, but I think that sounds a lot better than trusting variables and algorithms. This model will actually be out soon. It will be included in my website, Beat-Play, coming out in beta this April, 2010. It will be undergoing many changes early on in the beta process, but we hope to get it all fleshed out by June.

When it comes to the internet and all of the crazy, complex, and really cool tools out there, it's best to keep this thought in the back of your mind: "Is this the experience I want?" If the answer is "I don't know", then there's usually a problem somewhere, and also a void waiting to be filled.

For more info about the Beat-Play beta check out the BeatPlay Beta Overview

And to sign up to beta test, visit: http://MusicWithoutLabels.com

Written by: Dante Cullari Founder & President, Beat-Play, LLC

Beat-Play Beta Overview

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We will soon be releasing the Beat-Play beta version to independent artists and fans everywhere. They will be among the first to EVER use this revolutionary new technology designed to completely break independent artists free from the plagues of the current music industry. The beta will include the following:

The Audio Component Auction -

This tool is designed to provide a fair and efficient way for artists to sell licenses of their work without paying for anything upfront. The auction creates an environment that will reveal the true value of the music, and will also be competitive. This makes the best situation for both artists and consumers.

The Music Social Network -

Beat-Play allows users to have their own profile and control panel to keep track of all of their favorite music and share it with friends. Beat-Play will soon become the ultimate music social network with the addition of the viral radio, where users will follow other users with similar tastes in music and anything in a user's playlist will automatically get sent to their follower's radios, at random, or by a user's control. This creates a situation where if the music is good, it will spread extremely fast through a network of playlists all connected by users with common interests.

The 3D Music Store -

This section intends to recreate the experience of browsing through a real music store. Users will be able to choose from a selection of avatars to navigate around within this 3D virtual store, full of racks of music able to be previewed and purchased effortlessly.

Credit System -

Beat-Play will use a currency system of credits, which can be added to a user's account using a credit or debit card. Users cannot purchase anything without adding credits to their account. This is to save users on transaction fees that Beat-Play would have to charge every time a user makes a purchase with their card. Once the credits are transferred into an account, the user can make purchases without entering any additional information or getting extra charges per each of their purchases. Just another way Beat-Play saves the users money.

Beat-Play Beta Promotions to Get Involved In:

Vibe-rater Widget -

The Vibe-rater is a widget consisting of a selection of "vibes" which are actually playlists related to a particular mood or vibe. A user will select their vibe and each song in that playlist will then be displayed and can be rated, with links back to the artist's information. The Widget is viral and embeddable on many different social networks and blogs. The Vibe-rater will not exclude any genres and can therefore be very effective at introducing people to types of music that they don't normally listen to. It will also be linked to a user's Beat-Play profile. The music selected for the Vibe-rater playlists will be among the best on Beat-Play, and it will be rotated monthly.

To start, the music will be selected by a group within the Beat-Play team, but in the future, amendments will be made to let the users decide what music goes best with each vibe, and we will also accept suggestions for new vibes. The Vibe-rater will undergo many additions and enhancements, as Beat-Play does the same, such as getting users engaged and involved in sharing the widget between friends and giving them incentive to do so using things like personalized "vibes."

What is Beat-Play?:

It's like iTunes without paying

It's like iTunes for independent artists

It's like Pandora but with your friend's playlists

It's like Pandora without obtrusive ads

It's like Ebay for music

It's like FYE but online

It's like Virgin without the long lines

It's like TheSixtyOne.com - the games, + way more functionality

It's like SoundClick.com plus innovative free promotion

It's like SoundClick.com without the fees

It's like Facebook for All of Music

It's like your dream, but it's reality...your reality.

It's the Revolution!